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Tuesday, April 7, 2009
Steps to Conduct Management Games
Introduction
Management games are conducted at B – Schools & played by B – school students. They aim at improving their managerial skills & traits. Starting from games for communication & personality development till strategy formulation level. As games are interesting, every student voluntarily participates in management games. Hence, in addition to regular Teaching methods,faculty members should introduce games for increasing participation. The trainers (faculty) can use of management games books or design their own games. While designing such games participants (students) profile should be taken into consideration
Steps to Conduct Management Games
Step I: Identification of Training Needs
The students training need can be identified based on a discussion with students or with the help of a survey among students.
Step II: Designing the Package for the Game
Based on training needs identified, a faculty can prepare modules for conducting management game.As equipments or toys like ball, balloon etc are used some times, the faculty can also collect those equipments required.
Step III: Arranging the Programme
As suitable atmosphere without disturbances has to prevail, the faculty can arrange for a suitable venue for conducting management game program. The venue has to be fixed according to number and nature of students. The ideal number required for conducting management game is between 20 and 30 members at a time. The participants are restricted with minimum numbers as faculty can have 100 percent interaction. As students have to be exposed to a different environment during the management games program, institutes can opt for any other place, other than regular lecture halls (class rooms). The faculty has to ensure proper audio-visual aids for the program.
Step IV: Conducting Management Game Program
The reference material if any required has to be given to students in advance before starting program. During beginning of program, students can be grouped based on some icebreaker exercises. Mostly heterogeneous groups have to be formed so that each of the members can contribute. It's not compulsory to form groups for all, as games can also be conducted without groups or for individual members. After formation of groups if needed, students can be revealed about objective of program and then game can get started. The students have to be given full liberty while they participate in the management game program. The faculty should not criticize the student, rather has to appreciate students during their participation.
Step V: Facilitating the Discussion
As management games are not just meant for entertainment, a discussion has to take place during program. The faculty has to take initiative for the discussion and stress on the knowledge acquisition and behaviour modification of students based on management game being conducted.
Step VI: Follow-up
The faculty has to monitor students' performance after program is over. The behaviour modification and skill upgradation of student has to be identified.
Benefits of conducting Management Games
i. Ensures 100 percent interaction as every student find it interesting and encouraging.
ii. Knowledge acquisition & skill upgradation of students take place easily & effectively as 100 percent involvement is there from students' side.
iii. Level of confidence among students gets improved, as students participate in management games voluntarily.
iv. Communication & interpersonal skill of student consistently gets developed, as management games are highly interactive.
Conclusion
Thus management games act as refreshing,entertaining, interesting & informative.If University & B – school faculties introduce management games as one of their teaching methodology, students' knowledge & skill gets improved.
Management games are conducted at B – Schools & played by B – school students. They aim at improving their managerial skills & traits. Starting from games for communication & personality development till strategy formulation level. As games are interesting, every student voluntarily participates in management games. Hence, in addition to regular Teaching methods,faculty members should introduce games for increasing participation. The trainers (faculty) can use of management games books or design their own games. While designing such games participants (students) profile should be taken into consideration
Steps to Conduct Management Games
Step I: Identification of Training Needs
The students training need can be identified based on a discussion with students or with the help of a survey among students.
Step II: Designing the Package for the Game
Based on training needs identified, a faculty can prepare modules for conducting management game.As equipments or toys like ball, balloon etc are used some times, the faculty can also collect those equipments required.
Step III: Arranging the Programme
As suitable atmosphere without disturbances has to prevail, the faculty can arrange for a suitable venue for conducting management game program. The venue has to be fixed according to number and nature of students. The ideal number required for conducting management game is between 20 and 30 members at a time. The participants are restricted with minimum numbers as faculty can have 100 percent interaction. As students have to be exposed to a different environment during the management games program, institutes can opt for any other place, other than regular lecture halls (class rooms). The faculty has to ensure proper audio-visual aids for the program.
Step IV: Conducting Management Game Program
The reference material if any required has to be given to students in advance before starting program. During beginning of program, students can be grouped based on some icebreaker exercises. Mostly heterogeneous groups have to be formed so that each of the members can contribute. It's not compulsory to form groups for all, as games can also be conducted without groups or for individual members. After formation of groups if needed, students can be revealed about objective of program and then game can get started. The students have to be given full liberty while they participate in the management game program. The faculty should not criticize the student, rather has to appreciate students during their participation.
Step V: Facilitating the Discussion
As management games are not just meant for entertainment, a discussion has to take place during program. The faculty has to take initiative for the discussion and stress on the knowledge acquisition and behaviour modification of students based on management game being conducted.
Step VI: Follow-up
The faculty has to monitor students' performance after program is over. The behaviour modification and skill upgradation of student has to be identified.
Benefits of conducting Management Games
i. Ensures 100 percent interaction as every student find it interesting and encouraging.
ii. Knowledge acquisition & skill upgradation of students take place easily & effectively as 100 percent involvement is there from students' side.
iii. Level of confidence among students gets improved, as students participate in management games voluntarily.
iv. Communication & interpersonal skill of student consistently gets developed, as management games are highly interactive.
Conclusion
Thus management games act as refreshing,entertaining, interesting & informative.If University & B – school faculties introduce management games as one of their teaching methodology, students' knowledge & skill gets improved.
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